Call for research into peer gaming, addictive mechanisms, and age stigmas.

As I deal with adults mostly who have become addicted to pay to win games in the genre of mobile MMO pay to win, I am constantly buffeted by degrading replies from communities. I am not pointing a finger at a group, but the general social media machine. It seems that the human understanding is that adults should know better, and that mechanism A is worse than mechanism B, and that kids are the ones that need saving.
My basic understanding in comparing the outcry about kids vs adults is that adults are shamed into accepting personal responsibility for a weakness that is of their own mismanagement, and kids are quickly propped up as victims by parents quick to come to their defense as targets.
What if the playing field was the same, and that we just treated the participants with varied stigmas differently based on age? What if peer group gaming was equally addictive regardless of age?
I propose that if peers engaged together in team spirit the other addictive mechanisms found in gambling and transactional gaming, are magnified and the effect is the same for all participants, regardless of age group playing together.
Any such study might also be a gateway to the broader topic of social media usage.
Do such studies exist? Is anybody willing to take it on?


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